Tuesday, September 30, 2008

The 10 most popular iPhone Apps

With the iPhone 3G making its debut around the world, I thought it'd be interesting to look at the iPhone Apps that have achieved the greatest popularity so far.
According to Apple, on Saturday, August 23, the following apps represent the Top 10:


iSudoku
Description: "The classic game of Sudoku now optimised for the iPhone and iPod Touch."
Category: Games

The Amazing Mind Reader
Description: "Your phone can read your mind!! Be amazed, really."
Category: Games

TripApple.com - Travel A Simple Way
Description: "TripApple.com provides you with the cheapest hotel deals on the internet."
Category: Travel

Jedi Star Name
Description: "Jedi name generator."
Category: Entertainment

Boring Day at the Office
Description: "Can you make it to 5 o’clock?"
Category: Games

KingdomGame
Description: "A browser based game, pitting you against thousands of other players, online in a real time ongoing strategy game."
Category: Games

3D Cube
Description: "Animated Multi-Textured Rotating & Scaling CSS 3D Cube."
Category: Games

PackageTrackr
Description: "Track your UPS, USPS, FedEx/FedEx SmartPost, DHL/Airborne, DHL Global Mail, TNT, UK City Link and Aramex package with Google Maps"
Category: Utilities

Reader
Description: "Your iPhone is now the most advanced full featured portable online/offline eBook reader. Now including a free public library."
Category: Entertainment

iPuzzle - The Sliding Puzzle Game
Description: "A superb sliding puzzle game designed for the iPhone."
Category: Games

Given that the vast majority of these applications are for gaming/entertainment, this list makes it quite clear - the iPhone is still thus far primarily a consumer phone, despite the fact that some believed it would pose a significant competitive threat to RIM's Blackberry, which is the smartphone of choice for corporations.
Of course, there's nothing wrong with this and the implication for developers betting on the potential of iPhone Apps is that consumer-oriented apps, such as games, probably present the greatest opportunity at this time.
Will that ever change?
In my opinion, the iPhone's enterprise features still lag behind those of RIM/Blackberry in terms of giving IT departments the type of power and flexibility they've become accustomed to, and the issues with iPhone reception probably mean that the iPhone will remain a consumer "device" for the time being.

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